FULL PROCESS
Creating Modular Environments in UDK
Making of DM_ZEST
Scifi Prop Tutorial Part 1: Highpoly for Games
Scifi Prop Tutorial Part 2: Lowpoly, Unwrap, Baking

HIGHPOLY
Subdivision Surfaces: Overview
Subdivision Surfaces: Artifacts
Exploring OpenSubdiv Part 1
Exploring OpenSubdiv Part 2
Working with OpenSubDiv
Double Smooth Video
Inorganic Modeling Fundamentals: Part 1
Inorganic Modeling Fundamentals: Part 2
Inorganic Modeling Fundamentals: Part 3
Hard Surface Essentials
Edge Readability
Advanced Modeling Tricks Thread

LOWPOLY, NORMALS, SMOOTHING

Smooth Shading
Smooth Shading Examples
How to Bake Flawless Normal Maps
In-Depth Normal Map Tutorial
You’re Making Me Hard
Understanding Averaged Normals
Smoothing Groups and Normals
Chamfering Edges
Overdraw

UNWRAPPING, PROJECTION
Understanding UVs
Lightmap Unwrapping
EQ’s Words on Unwrapping
Baking Ambient Occlusions

TEXTURING
Racer445 – How to Paint Metal Textures
Racer445 – Sword Texturing Tutorial
PBR: Basic Theory
PBR: Practice
How NOT to Create Normal Maps
Photoshop Secret Shortcuts

PRESENTATIONS
Basic Lighting Theory in Max
Marmoset Basics
3point Shader Lite
Eat3d Highpoly Presentation
Highpoly Zbrush MatCap Presentation

MUST WEBSITES
Polycount News
Polycount Forum
ArtStation

MOTIVATION, PERSONAL DEVELOPMENT
Deliberate Practice
26 Reasons Why No One Likes Your Art
Paul Pepera ArtStation Interview
Josh Singh – Origin Story

INSPIRATIONAL ARTISTS
paul pepera
lonewolf
polygoo
Daniel Simon
Artem Volchik
Ilya Nedyal
Dorde Jovanovic

COOL BLOGS and THREADS
Crazy Motorcycle
Trash Collector
Krabtank?
Street Sweeper
Military Vehicle
Jeep!

REFERENCE
Kitbashing with Prog
Hard Surface Enthusiast
Kallamity
Car Pornography
Prime Portal
Shapeshifting

 

 

 
sort Normal Maps:
http://www.svartberg.com/tutorials/article_normalmaps/normalmaps.html#1.1
http://www.polycount.com/forum/showthread.php?t=81154
http://www.polycount.com/forum/showpost.php?p=1433946&postcount=5
http://www.poopinmymouth.com/tutorial/normal_workflow.htm
http://wiki.polycount.com/wiki/Normal_map